Idol On Duty
Idol on Duty is a Beat-Em-Up starring a J-Pop-inspired magical girl Aiko who bashes corporate demons over the head while swapping between a Pop mode and a Metal mode. I was responsible for:
- Managing task management and meetings for team of 18 people.
- Managing and preparing game for release on public platforms (inno installer, steamworks SDK implementation).
- Programming Stanamite enemy behavior (Unreal C++).
- Designing and creating stanamite character model and animations.
- Implementing environment functionality of several level actors in game (Unreal C++).
- Building and Deploying builds of game and the project pipeline.
Hockey Stop
This was my sophomore game project at digipen. This was a custom c++ game engine project worked on by a team of me a 3 other programmers. I was responsible for:
- Engineered a custom text rendering system with full UTF-8 support.
- Automated deployment pipelines via GitHub Actions, integrating automated build tests, & versioning.
- Implemented native Tiled Map Editor support into the engine.
- Architected a recursive node-tree serialization system, enabling flexible object and scene persistence.
- Developed cross platform CMake configuration for Windows, Linux, & Mac.
- Created automation scripts to integrate the toolchain with GitHub Actions.