Idol On Duty

Producer/Programmer | Backstage Crew | September 2025 - November 2026

Idol on Duty is a Beat-Em-Up starring a J-Pop-inspired magical girl Aiko who bashes corporate demons over the head while swapping between a Pop mode and a Metal mode. I was responsible for:

  • Managing task management and meetings for team of 18 people.
  • Managing and preparing game for release on public platforms (inno installer, steamworks SDK implementation).
  • Programming Stanamite enemy behavior (Unreal C++).
  • Designing and creating stanamite character model and animations.
  • Implementing environment functionality of several level actors in game (Unreal C++).
  • Building and Deploying builds of game and the project pipeline.

Hockey Stop

Gameplay & Technical Programmer | Team Non-Applicable | August 2024 - April 2025

This was my sophomore game project at digipen. This was a custom c++ game engine project worked on by a team of me a 3 other programmers. I was responsible for:

  • Engineered a custom text rendering system with full UTF-8 support.
  • Automated deployment pipelines via GitHub Actions, integrating automated build tests, & versioning.
  • Implemented native Tiled Map Editor support into the engine.
  • Architected a recursive node-tree serialization system, enabling flexible object and scene persistence.
  • Developed cross platform CMake configuration for Windows, Linux, & Mac.
  • Created automation scripts to integrate the toolchain with GitHub Actions.